Though I think if we go into detail with the scenery stuff like the small islands sticking out of the water that used to be connected to the main land, they have to my playable. I think as an adventure game the idea of 'you can see it-you can climb it' is a good take. especially mountains in the background and interesting rock structures that parade the lands and off the coasts.
Running down a coastline is a must. I can picture many different settings that are worth having in the game.
I was thinking with the northern cultures we should explore stone architecture. Something solid that the snow really works with. Just something to retain the idea of how cold and solid everything is up there. Isolated and mystic, like the mountains themselves. Reference: The remote stone base in Inception where they have to go and extract what's in the vault. Something like that would be great.
I was thinking for the Tundra area something along the lines of the fields of pelennor in front of minas tirith where the last battle takes place in gondor.

.. big wide open plains that you can run through (but it takes some time) and later in the game you can ride something through that makes it go much faster- something to think about. Mountains in the background and rolling hills. maybe the mountains are you destination at first- so you have to cross the treacherous plains- fight across basically- to get to the mountains and then cross over them... but when revisiting the plains, there are other places to go as well later in the game. but in the beginning just getting to the mountains is a good start- maybe thats towards the snow base?
Good stuff- we need to draw it out- when you come up for spring break in march we need to make a time line. grab some paper and throw it up on my wall.
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