Thursday, February 3, 2011

The mood of the game

I was watching an interview with some developers of Resistance 3 for PS3 and one of the guys talked about his team working on "Mood Maps", designed to give the player an emotional feeling when making his way through the world. So I thought, one thing we might want to explore is the idea that, when you start on the island things are naturally bright and warm, but when you leave the island... its sort of like the old "we're not in Kansas anymore" vibe. As in, things are so different(but not SO drastic that the game feels disjointed) that you feel like the hobbits, out of your element. Whats more, is that I was also reading more on tolkein's themes for his books and one that stuck out was, yes the hobbits are in a world that is indeed too big for them, but they have within them a strength to accomplish great deeds, deeds grand enough to even be counted among the very brave.
So this idea would be one to play with when thinking about Merle, sort of like, he longs for adventure but when he is thrown into one, he feels like its too much. And although it takes him a second to find his grip on things- he finds his grip strong.

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