I had an idea for the lush green secret area of the game... I enjoy this idea a lot and I had a cool concept for it. First off, it would be cool if the palette used to color this area is quite different from any other part of the game. Not stepping out of bounds too much with it, but we should be conscious to keep elements of the game present in its surroundings, just give it a really awesome feel. Keep the atmosphere in the environment almost like in avatar were, you don't want anything to disturb the richness of life. Next is the why part. How about the area is a magical area with fantastic forces at work that "keep it green". As in, people that settled there long ago, tried to build a town and industrialize the clutch scenery, but the planet grew over whatever they made with roots and other cool landmasses. Even like, the people tried to cut it down but only to find out it doubled in size whenever they tried. Soon they gave up and realized that Living with the planet was much more satisfying then trying to change it and chance wrecking the natural state of it. SO the player stumbles upon a group of people that are sort of "suspended in time" maybe they never age because of the nourishing forces that are at work. And of course this awesome area comes crashing down in flames from the stories villain or something.
Just some thoughts- N8B
This could work. I agree with the area being sacred and protected by something other than what the people who live there have control over. That makes it very harsh living if you do no accept its rules of life. Kinda like Pandora anyways- but with a vengeance- i.e. the land doesn't allow for the industrial age to happen- so it is almost like the Elves in Rivendell as well- quoting John Howe "how do you create a culture that has been perfecting itself for thousands of years?"- the answer being: simplicity in design.
ReplyDeleteSo yes, the only question is how it fits into the game.