So I thought I would begin to list some things that I personally would like to see the game feature-In conjunction with what you had already posted, which I agree with mostly.
I think that an interesting part of the game would be if you are in a town and weather strikes hard (Probably snow) and you have to go out and brave the harsh elements. What I picture is, Merle standing in the town hall(maybe in the tundra town) in front of a huge fireplace discussing the problem with the townsfolk. He is asked to leave the town and go venture up a mountain(just an example) and come back with something important(maybe a person,item etc.) SO the cool part being that you have to go out in this whiteout blizzard and fight monsters, only to come back to this sweet fireplace inside the town hall. I enjoy the idea of regaining warmth after a long cold mission.
As for being stripped of your gear, i like the idea, but we have to come up with an interesting way to depict this. I think that losing memory is too stale, so we should consider more creative ideas.
I also want to mention the idea of a stash. Now, I think that have an inventory is a must, one easily accessed from the main menu- but it would interesting if the character had a certain "personal chest" at each town inn, or something. If you remember back to Resident Evil, at each save point you had a chest that you could stock shit in (great Idea). However, it is worth noting that in RE you were constantly having to store your loot all the time and you kept visiting the save rooms, so I'm not sure how we could do this in the game, seeing how the towns would be far apart and not evenly spaced, but its worth looking into the idea.
I like the idea of having a giant wall somewhere in the game. Almost like what you were saying about having something that you can see, but cant quite get to until later. SO i had the idea of having this huge wall in the distance(think the wall of china) and when you get to it, you have to defend it like in the two towers of something. Also, it would be neat if it was a way to travel too, maybe not through the whole game but a small portion, like you could run down the top of the wall fighting shit and you could peer out over the walls showcasing a preemo view.
The prospect of having places that you experience differently is HUGE, this could be really unique and awesome if executed properly. Not many games give the player a real sense of environment and culture. So I say this- If we do go ahead with this theme, we should include an area that is very different from all the rest. Maybe a dream world, or maybe an area that takes place in the sky. Or, I had a vision of maybe a village that is WAY high up on a mountain shrouded in mist(Think the Ancients in Diablo). Like almost an Atlantis type scenario were its not really known and doesn't translate to Merle's map.
I like the idea of having an environment in the jungle- I was thinking of maybe a string of houses that are res in the canopy so if you fall you die and you make your way around by way of wooden plants connecting through the tree trunks. It would be interesting if you were fighting big bird-like creatures that make nests and shit, (maybe you can like set fire to the nests or something).
these are just some more ideas to ponder... the enemies are up next.
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