Wednesday, February 16, 2011

Game Scenery

So i think we have a few things that we want in the game so far in terms of landscapes and natural areas. The waterfall idea has to come into play somewhere, I'd say toward the end on the game because it seems like a rather momentous moment coming upon a area or city hidden from view, maybe this new discovery sheds new light on a certain aspect of the storyline or perhaps becomes a drastic plot twist?. The tundra idea is also solid as well, maybe towards the middle of the game. Half-ways through the game seems good for a tundra setting, giving the player a good sense of space and also providing a break from any tight areas that maybe come before it. Maybe the tundra is surrounded by mountains or something of that nature, I almost picture a giant bowl shape for the plains that you can explore and fight.

Another Idea i had was a segment in the game were the player is forced to run down the coastline on a beach. As the player moves down or up the shoreline, enemies could come from both sides, from the water and from the forest or whatever is opposite to the waterline. Maybe Merle has to search for something that has washed up from the sea, or a ship that went down and carried something valuable on board, and maybe the ship was last seen close to shore, before something happened to it, Idk just something to play with.



(these structures really caught my eye, sort of these landmasses jutting out from the water, as if they were once connected to the mainland). Maybe you can climb them to get treasure at the top of them, or fight enemies and dive off the top) or maybe they are just for show.

There also could be a segment were the player is on a boat, meandering down a tight river, with great visuals that can be viewed from the front deck. It could be that this part of the game is when the "defend against the oncoming enemies" happens, a common part to most adventure/fighting games, were maybe they are crawling up the sides of the boat, jumping on the boat from the limbs of trees that arc over the passing boat, or shoot at you from the mainland.




The next idea relates to the "Northern" part of the game. I think we have established that the game is about experiencing cultures, and having the north be the sort of the "vikings/Barbarians/brutish people" culture that you run into is a nice idea. Maybe as you make your way north, you pass the tundra(there is little snow on the ground and you are showered by ever-so-light snowfall) and make your way up past the mountains into the North area. It would be cool to go from wide open spaces to very tight rock paths, giving a sense of claustrophobia and prompt injury if a fall was to occur. Now, in terms of the layout of the area in the north, I think jagged and bulky rock structures would be nice. Almost like when Frodo and Sam have to make it through the labyrinth of razor rock. So a lot of stone, chains and heavy wood architecture here. Maybe the area is like a canyon or something, just trying to differ form the "up the mountain side" idea.





The last land idea isnt a very unique one, but it deffinetly could be cool. Maybe behind the waterfall is, like you said, a green lush area. I was thinking of maybe like a temple and short grass type playing field, kinda like machu picchu, like a very zen landmass that maybe gets completely fucked up.



more land structures...

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