Monday, March 7, 2011

Pondering of story and castles

Right. So, I have read this stuff a couple times (what you posted) and I know we should have a castle of course. but like you said getting there can be tough.. might not be able to get there in the beginning.. maybe you need to unlock a gate on the pier like a side quest is finding the key and then you can cross it to the castle.. maybe its old and deserted, but perhaps someone lives out there.. or everything thinks he does.. like an old alchemist. lives out in the west wing of the hight tower. something like that would be interesting because it gives the castle purpose besides just having space to go explore. so it can be tied into the games story line but not necessarily crucial for advancement.

I don't know what to think about merle personifying an earlier time. it seems like that would change everything we've got going. unless you mean it to be as a metaphor.. like his weapons and his lifestyle reflect the past and of a civilization that doesn't exist anymore *think Aragorn and the bloodline of Numenor.. something along those lines could be interesting. he has ties to an ancient race.

With the castle.. its going to be sweet. everyone wants to get out to the castle on the island. maybe its one of those things you can see from the beginning of the game on the beach.. but you need a boat to get out to it. so during the course of the game you have to find out why you need to go out the island *something better than curiosity* find someone who is willing to bring you or let you use their boat.. like that. thoughts?


we need a big piece of paper to put on the wall and write out the story line.. all the events we want to have happen so we can piece this shit together.. words.

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