We absolutely need a castle somewhere. I'm thinking of one in the sky or placed in a really majestic area. I don't think we should have multiple castles, just one is good. Maybe some old ruin's, but have like dungeons in it to explore, maybe its not part of the storyline just a sweet place to fight things and level. I really want to draw one up, maybe on a island connected to the mainland by a dilapidated wooden bride-pier type situation. I picture it covered in moss and roots.
Ok so I had this idea for the progression through the game. so picture this....Like you are making your way down the beach fighting things and such when you come across the Bridge out to the castle or whatever, and a prompt comes up and asks you "Cross the pier? Or continue down the beach?". SO you can continue but you find out quickly that the beasts get a lot harder and you should have took the other route. Of course only one of the choices advances you further in the game, but the other choice is built to help you level and get better suited. So we have a bunch of these throughout the game. So we need to have benefits of both sides, like the 1rst choice(the one that continues the story) has a sweet cinematic or automatically gives you something new and cool, something that is awesome, that the player is exited to get, like a new summon in ff10 for example. and the other choice, brings you away from the story but gives you a bunch of enemies to fight and cool things to look at and explore, and maybe it gives you something that would make the other route way easier. hmmmmm....
I remember this sort of technique in resident evil or something, maybe it was another game, but it gave you the decision to do something when one way was clearly harder without going the easier route... But i enjoy the idea of departing from the story for a long segment, suited up and ready to go further with supreme confidence.
No comments:
Post a Comment