Friday, January 21, 2011

game design-

ok. Now, we have mentioned that we want to introduce ships alongside naturalistic landscapes and characters. Being that this approach has been done to death, namely with the FF series, it is up to us to make each element unique to the games aesthetic. SO... it would behoove us to start brainstorming what we want the style of the game to be. What does it look like, how do the characters act, what does the world feel like to be in and how does the main character and others fit into the levels and overall visual design. We need people to look at it and say, hey that looks cool AND different. Its not enough to say oh it looks cool, and throw it in, In other words, we need to have methods for the madness.
We have a main character established, well.. at least his name, Merle. So the next logical step would be to flush the character out until we are satisfied with how he looks. GOAL 1: Establish a main character fully, covering everything from age, clothes, weapon and motivations. Once we get him established, we can move on, but not until this happens, otherwise we will floating around without a catalyst. -N8B.

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